About This Content From the convoy attacks in the Battle of the Atlantic to the fierce carrier battles on the Pacific front, the Second World War saw naval innovation in both tactics and technology. The war at sea takes center stage in Hearts of Iron IV: Man the Guns, a new expansion to Paradox Development Studio’s popular strategy wargame.Design your own ships and refit older models. Alter your convoy routes to avoid hungry wolf packs. Embrace or circumvent naval treaties and deal with the diplomatic consequences.Man the Guns also introduces new alternate history paths for the major democracies of the war and gives the freedom loving nations of the world more freedom to act before the war forces their hand. 7aa9394dea Title: Expansion - Hearts of Iron IV: Man the GunsGenre: Simulation, StrategyDeveloper:Paradox Development StudioPublisher:Paradox InteractiveFranchise:Hearts of Iron IVRelease Date: 28 Feb, 2019 Expansion - Hearts Of Iron IV: Man The Guns Download 13gb I have to say I'm not really happy with this DLC overall.I'm going to list the good features first. I love the expansion of the UK as being one of the main players in the war it was rather boring in the base game focus tree wise. It adds a very interesting path to federate the empire to make the British Empire one big playable super-state or to embrace communism or fascism, you can even federate the empire and then go down the fascism path and possibly the communism path although I haven't tried that combo yet.The Netherlands has become quite fun to play and I love to challenge myself to see how long I can hold out against the German onslaught. The 3 new paths for the Netherlands (Cave to Nazis, Cave to Brits, Self Determination) are all very varied and fun.Then there's the Mexican focus tree which is a very good way to add flavour to the Americas as that is usually the most boring of places in the game and even the American focus tree and senate system to make America alot less boring to play. I appreciate the expansion to America however, I'm going to have to start getting into the bad here because, if I'm being honest I still can't find much reason to play as America. I don't really find the Alt-History focuses that interesting either with there being a 2nd American civil war being the most boring and bland Alt-History idea that could have been taken.Compare this to waking the tiger. I would literally never have played as any of the Warlords or Manchuko if it wasn't for that DLC nut ever since it was added playing in Asia has become literally my most favourite thing to do in the game. I wish the same could have been done for North and South America but... I did the 2nd American revolution and then couldn't really be bothered playing as the US again.Now we need to talk about the naval overhaul...I like the addition of fuel and that is about it. I know a lot of the hardcore HOI4 players can easily do all the new naval mechanics but personally it has become way way way too complicated, with loads of new tech to be researched that I can't really bother doing as I can't see the immediate benefit of researching a random fire control system or whatever else there is because I'm just not going to notice an impact compared to researching industry or doctrines or even new weapons and upgrades. Overall this DLC has made me drift even further away from the naval mechanic and I'll often rely on a more capable ally to take the naval burden. Another big problem i've noticed is that alot of minor nations are basically castrated in terms of navy. If you don't start with one you literally can't build ships and will require one of the other DLCs to licence production which isn't very good at all.I can't say I recommend this DLC which is a shame because I really wanted it to be good and I had such high hopes after waking the tiger. I hope the next DLC is much better than this one because I still hope to play HOI4 for a long time.. *Be me * Plays America's new Focus Tree * Rebuilds America's economy * Makes Liberty Alliance with Canada, Mexico and Ireland * Builds 400+ship navy and 72 40-width divisions, * Gets Civil War out-of-the-blue * Revolutionaries recognized as legitimate Government, all Allies join War * Revolutionaries take 80% of military and 90% of Navy * Revolutionaries take all but the SE US * Revolutionary tank divisions travel faster than strategic redeployment, lose 60% of army trying to form front line * Falls back to Texas, tanks are faster though * Sees italy is willing to send volunteers, they send 1 light cav division, * Confusedly Screams. A complete dumpster fire. An expansion focused on Naval Combat that actually manages to make the already bad ship battles even worse, while at the same time making Fleets a nightmare to manage. I was so looking forward to it, but now this game is dead to me after this expansion. Avoid at all costs.. I have to say I'm not really happy with this DLC overall.I'm going to list the good features first. I love the expansion of the UK as being one of the main players in the war it was rather boring in the base game focus tree wise. It adds a very interesting path to federate the empire to make the British Empire one big playable super-state or to embrace communism or fascism, you can even federate the empire and then go down the fascism path and possibly the communism path although I haven't tried that combo yet.The Netherlands has become quite fun to play and I love to challenge myself to see how long I can hold out against the German onslaught. The 3 new paths for the Netherlands (Cave to Nazis, Cave to Brits, Self Determination) are all very varied and fun.Then there's the Mexican focus tree which is a very good way to add flavour to the Americas as that is usually the most boring of places in the game and even the American focus tree and senate system to make America alot less boring to play. I appreciate the expansion to America however, I'm going to have to start getting into the bad here because, if I'm being honest I still can't find much reason to play as America. I don't really find the Alt-History focuses that interesting either with there being a 2nd American civil war being the most boring and bland Alt-History idea that could have been taken.Compare this to waking the tiger. I would literally never have played as any of the Warlords or Manchuko if it wasn't for that DLC nut ever since it was added playing in Asia has become literally my most favourite thing to do in the game. I wish the same could have been done for North and South America but... I did the 2nd American revolution and then couldn't really be bothered playing as the US again.Now we need to talk about the naval overhaul...I like the addition of fuel and that is about it. I know a lot of the hardcore HOI4 players can easily do all the new naval mechanics but personally it has become way way way too complicated, with loads of new tech to be researched that I can't really bother doing as I can't see the immediate benefit of researching a random fire control system or whatever else there is because I'm just not going to notice an impact compared to researching industry or doctrines or even new weapons and upgrades. Overall this DLC has made me drift even further away from the naval mechanic and I'll often rely on a more capable ally to take the naval burden. Another big problem i've noticed is that alot of minor nations are basically castrated in terms of navy. If you don't start with one you literally can't build ships and will require one of the other DLCs to licence production which isn't very good at all.I can't say I recommend this DLC which is a shame because I really wanted it to be good and I had such high hopes after waking the tiger. I hope the next DLC is much better than this one because I still hope to play HOI4 for a long time.. Almost didn't buy it because of the negative reviews.If you're concerned, go to the reddit HOI group. Yes, the Navy is more complex now. But you can do a lot more with it if you try.. This is Paradox's most controversial DLC for HOI4 so far according to others, and I see why. But I don't think it's a DLC that takes away the fun.The naval combat and experience was expanded upon-perhaps a bit too much. You can now research "Fire prevention systems" or new shells for your naval guns and sonars and what not. That seems great, but once you realize you could be spending that research slot out of only 4 research slots in total on something ACTUALLY IMPORTANT AND WORTHY OF A RESEARCH SLOT like Nuclear research or military doctrines, it becomes tedious and just plain unnecessary.You can also customize your own ships with your preferred armament for a destroyer or a battleship, and for me this is a double-edge sword. At first,it's tedious and boring to micromanage all these researches and installing new modules and then refit your ships already out at the sea for them to be upgraded to the latest model and bla bla bla-\u2665\u2665\u2665\u2665ing boring mate.But,a bit counter-intuitively, I feel a sense of control over my ships,dictating whether my destroyers are filled with anti-sub weapons or my light cruisers are filled with torpedoes.This creates some form of organization and more specific tasks, which can bring the problem of micro-managing back, but as long as you know what you're doing,it's not such a big deal.I'm not a big fan of this DLC,but I would still prefer to have it on my game.The new soundtrack is amazing,but that's the only genuinely "amazing" thing of this DLC.However, like I said multiple times,this DLC is fine with me ( I just wish they wouldn't \u2665\u2665\u2665\u2665ing charge \u00a315 for a single \u2665\u2665\u2665\u2665ing DLC which is HALF THE MAIN GAME'S FULL PRICE )
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Expansion - Hearts Of Iron IV: Man The Guns Download 13gb
Updated: Nov 28, 2020
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